FR To CR Converter

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FR To CR Converter

PostPosted by LoL » Tue Feb 21, 2012 6:46 am

I personally do my all autos at the TM editor, i can't imagine doing them on CR without the ASDW moving keys, so i'd love if someone could make a converter that changes FR2 code working on CR.
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Re: FR To CR Converter

PostPosted by Qwerty McKay » Tue Feb 21, 2012 6:56 am

FR2 code doesn't work on CR? I was sure it did
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Re: FR To CR Converter

PostPosted by moyyom » Tue Feb 21, 2012 7:27 am

Qwerty McKay wrote:FR2 code doesn't work on CR? I was sure it did


The track codes are identical.
except checkpoints, those will not work in FR2.
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Re: FR To CR Converter

PostPosted by LoL » Tue Feb 21, 2012 4:29 pm

moyyom wrote:
Qwerty McKay wrote:FR2 code doesn't work on CR? I was sure it did


The track codes are identical.
except checkpoints, those will not work in FR2.

How doesn't autos made on tm editor work in cr then?
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Re: FR To CR Converter

PostPosted by moyyom » Tue Feb 21, 2012 4:39 pm

Because the "track codes are identical"

You could put a track with checkpoints into trackmill, they just wont show up because they dont exist over there.
As far as the track goes, it will be identical.
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Re: FR To CR Converter

PostPosted by LoL » Tue Feb 21, 2012 5:13 pm

moyyom wrote:Because the "track codes are identical"

You could put a track with checkpoints into trackmill, they just wont show up because they dont exist over there.
As far as the track goes, it will be identical.

You still didnt answer my question.. So the code must be different to work in cr?
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Re: FR To CR Converter

PostPosted by south » Tue Feb 21, 2012 5:40 pm

No. The only thing you have to do when converting from CR to FR2 is remove the #MTB or #BMX part of the code. However, when converting from FR2 to CR there is no problem as far as I'm aware... :)
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Re: FR To CR Converter

PostPosted by LoL » Tue Feb 21, 2012 5:44 pm

south wrote:No. The only thing you have to do when converting from CR to FR2 is remove the #MTB or #BMX part of the code. However, when converting from FR2 to CR there is no problem as far as I'm aware... :)

Before i did this thread i tried my 3 different tm autos on cr editor, and added the #BMX in the end and any of them didnt work..
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Re: FR To CR Converter

PostPosted by IamRider » Tue Feb 21, 2012 7:04 pm

that's weird. I remember when i first started on CR i just used it for playing but used the fr2 editor on fr2db for all tracks (including autos) and they worked fine for me when i transferred.
i dunno why it doesn't work for you, maybe because the tm editor has different modifications that the code changes slightly?
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Re: FR To CR Converter

PostPosted by 010david010 » Tue Feb 21, 2012 7:17 pm

All of my autos don't work on TrackMill. :/
It's why I never upload them there.
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Re: FR To CR Converter

PostPosted by LoL » Tue Feb 21, 2012 8:09 pm

IamRider wrote:that's weird. I remember when i first started on CR i just used it for playing but used the fr2 editor on fr2db for all tracks (including autos) and they worked fine for me when i transferred.
i dunno why it doesn't work for you, maybe because the tm editor has different modifications that the code changes slightly?

Yeah that might be the problem.. I'd love to upload my autos here but i just cant and for me its impossible to make autos or tracks on cr editor unless maxime adds the ASDW moving keys to cr.
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Re: FR To CR Converter

PostPosted by moyyom » Wed Feb 22, 2012 6:05 am

Just tap R and it does the same thing.

Also.
The saving engine hasn't been modified at all.
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Re: FR To CR Converter

PostPosted by LineFielder » Wed Feb 22, 2012 9:09 am

Okay guys I've seen this my self and I have worked out why this happens it's because the Canvas Rider editor is on a very tinny grid system where as on Free Rider 2 editor there is no such thing. when you convert from Free Rider 2 to Canvas Rider the lines will find there nearest grid point, but as to putting a Canvas Rider auto to Free Rider 2 it is rear that the auto will brake but if it does reload it on canvas rider just to double check it is working. This griding also effects power ups that could also be a factor as to why Free Rider 2 to Canvas Rider does not work. Although nether of these will effect a ridden track because it is such a little difference that the rider can easily and unknowingly compensate for it and as to an auto as i am sure you all know one line slightly out will brake the auto.

I hope this has helped you with your dilemma

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Re: FR To CR Converter

PostPosted by LoL » Wed Feb 22, 2012 12:51 pm

LineFielder wrote:Okay guys I've seen this my self and I have worked out why this happens it's because the Canvas Rider editor is on a very tinny grid system where as on Free Rider 2 editor there is no such thing. when you convert from Free Rider 2 to Canvas Rider the lines will find there nearest grid point, but as to putting a Canvas Rider auto to Free Rider 2 it is rear that the auto will brake but if it does reload it on canvas rider just to double check it is working. This griding also effects power ups that could also be a factor as to why Free Rider 2 to Canvas Rider does not work. Although nether of these will effect a ridden track because it is such a little difference that the rider can easily and unknowingly compensate for it and as to an auto as i am sure you all know one line slightly out will brake the auto.

I hope this has helped you with your dilemma

LineFielder

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Re: FR To CR Converter

PostPosted by Enzoart » Wed Feb 22, 2012 1:06 pm

armator wrote:there are different line sizes for cr, so they will adjust when converting


Look ^_^
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