Introducing Canvas Rider

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Introducing Canvas Rider

PostPosted by Maxime » Mon Sep 13, 2010 12:54 pm

Image

Here comes the moment you've been all waiting for!.. :yahoo:
Because the new FR2 revision is actually a whole remake, I renamed it to Canvas Rider; check out the changelist:



- Flash was dropped and the whole game was rewritten using Javascript & HTML5.

- Brand new rendering engine that provides a complete lag-free experience, even on fullscreen zoomed-out highly detailed tracks :shock:
In order to get the best performances, you need to update your browser to the very latest version. I recommend Chrome or Firefox.

- New asynchronous multiplayer feature :o
For each track, the best run will be saved as ghost that other players can watch or compete against!

- New unstretched fullscreen mode

- Unrestricted zoom: you can zoom-out way further than FR2.

- Improved checkpoints.
Checkpoints now save velocity and you can cancel them one by one with the backspace key.

- New track parser that loads tracks much faster.

- Minor GUI improvements.



I've also removed some features to make Canvas Rider lighter & simpler:

- Only vehicles are BMX & MTB.
They're what FR2 is about anyway: the other ones represent a ridiculous 5% of FR2DB tracks.

- No dynamic camera.
Dynamic camera is impossible on CR current rendering engine because I would have to add an extra "layer" of processing. I might work on it sometimes though.

- No background themes.
CR is meant to run tracks with crazy scenery!

- No quality setting.
CR isn't Flash so there's no actual quality setting, it's always high.

- No left menu.
It's been replaced by links & hotkeys.

- No track previewer.
Canvas Rider's new track parser & unrestricted zoom are faster and character count is now displayed next to the track name when you play it ;)



Canvas Rider is so awesome I also had to make a new website for it, with a changelist too:

- New minimalistic FR2-style design with rideable banner.

- More tracks per page

- New voting system that tracks IPs instead of usernames (no registration required)

- New popular tracks and popular authors tracklists



I've been working really hard on CR during the whole summer so I'll take a well-deserved break before working on it again, but future updates might include:

- New scoring system with combos and the ability to save the most stylish run.

- Updated track editor




I guess you understant why it took a bit of time now...

Now enjoy your new favorite website: http://canvasrider.com :s_thumbsup

I let you guys play around and get used to it and I'll release the contest entries tomorrow ;)

PS: Because they were recorded on a test version, some VIP ghosts might actually fail!.. Just report them to me ;)
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Re: Introducing Canvas Rider

PostPosted by Gräggen » Mon Sep 13, 2010 12:56 pm

First!
Banner made by me, just so you know.
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Re: Introducing Canvas Rider

PostPosted by Ollari98 » Mon Sep 13, 2010 1:03 pm

O s***.
Why does this even exist anymore
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Re: Introducing Canvas Rider

PostPosted by Vapaa » Mon Sep 13, 2010 1:07 pm

Oh my gosh. Epic.
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Re: Introducing Canvas Rider

PostPosted by Ollari98 » Mon Sep 13, 2010 1:08 pm

now i have Firefox, gotta do something kewl.
Why does this even exist anymore
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Re: Introducing Canvas Rider

PostPosted by dark rampage » Mon Sep 13, 2010 1:10 pm

epic job but it dose not zoom when playing and the cp's some tracks you need to stop at them, if you still going the same speed you don't make the jump or other.
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Re: Introducing Canvas Rider

PostPosted by iamninja » Mon Sep 13, 2010 1:14 pm

Everythings cool. Pretty awesome.
Except for this b******* name. "canvas rider". That's just stupid.

Edit: also, safari crashes on my iPod when I go to canvasrider.com on it.
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Re: Introducing Canvas Rider

PostPosted by Maxime » Mon Sep 13, 2010 1:18 pm

iamninja wrote:Except for this b******* name. "canvas rider". That's just stupid.
Well it's from the HTML5 element it uses. Go complain to the W3C if you don't like it.

iamninja wrote:safari crashes on my iPod when I go to canvasrider.com on it.
iOS 4? Which iPod Touch generation?
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Re: Introducing Canvas Rider

PostPosted by iamninja » Mon Sep 13, 2010 1:22 pm

2nd gen. Probably why lol.
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Re: Introducing Canvas Rider

PostPosted by Vapaa » Mon Sep 13, 2010 1:23 pm

Help! Some tracks won't work on Canvas Rider...because of the velocity-saving checkpoint.
Example:
Mission Exedra 2 by Vapaamatkustajuuteen

And also, that ghost is glitched.
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Re: Introducing Canvas Rider

PostPosted by Maxime » Mon Sep 13, 2010 1:26 pm

Vapaamatkustajuuteen wrote:Help! Some tracks won't work on Canvas Rider...because of the velocity-saving checkpoint.
If there's really no way it can be completed, send me an updated version with different checkpoints locations and I'll edit it ;)

dark rampage wrote:epic job but it dose not zoom when playing and the cp's some tracks you need to stop at them, if you still going the same speed you don't make the jump or other.
Well on most smooth tracks you do need the speed to make the jumps...
Just get used to these new checkpoints and don't forget that you can always cancel them with backspace ;)
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Re: Introducing Canvas Rider

PostPosted by monkeyheader » Mon Sep 13, 2010 1:27 pm

EPIC GOOD JOB!
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Re: Introducing Canvas Rider

PostPosted by Gräggen » Mon Sep 13, 2010 1:28 pm

Vapaamatkustajuuteen wrote:Help! Some tracks won't work on Canvas Rider...because of the velocity-saving checkpoint.
Example:
Mission Exedra 2 by Vapaamatkustajuuteen

And also, that ghost is glitched.


That was something that was expected. Just look forward instead and imagine what kind of things can be done now. I mean, nobody cares about the older tracks anyways? 8-)
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Re: Introducing Canvas Rider

PostPosted by iamninja » Mon Sep 13, 2010 1:28 pm

You could just have 2 different types of checkpoints. velocity and the old ones.
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Re: Introducing Canvas Rider

PostPosted by Maxime » Mon Sep 13, 2010 1:29 pm

iamninja wrote:You could just have 2 different types of checkpoints. velocity and the old ones.
Or not.

Think about the ghosts: it wouldn't make sense for them to stop brutally at each checkpoint.
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