Tropical H^ | Featured!

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Tropical H^ | Featured!

PostPosted by Toxicity » Sun Feb 28, 2010 10:38 pm

Hey guys, here's my new hold up for Xeagle's contest! :s_biggrin
What do you think?

plz comment, rate, feedback, feach... :s_biggrin



Tropical H^ by Toxicity : PLAY / PREVIEW
Last edited by Toxicity on Tue Mar 02, 2010 10:26 pm, edited 1 time in total.
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Re: Tropical H^

PostPosted by Scion » Sun Feb 28, 2010 10:39 pm

Schweet.
Scion is back! Maybe... should I stay on this account? Idk.
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Re: Tropical H^

PostPosted by Toxicity » Sun Feb 28, 2010 10:39 pm

thx :)
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Re: Tropical H^

PostPosted by ToxicMahem » Sun Feb 28, 2010 10:40 pm

ok.
Ohyeh.
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Re: Tropical H^

PostPosted by Plastic » Sun Feb 28, 2010 10:57 pm

didnt like.
all it is is flips. got kinda repative.
and its more of a ns than tropical.
and work on you detail where the rocks/land meet with the water. that part ruined it.
There's a hole in my neighborhood down which of late I can not help but fall.

Rest In Peace
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Re: Tropical H^

PostPosted by Toxicity » Sun Feb 28, 2010 10:59 pm

how can i improve on that part?
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Re: Tropical H^

PostPosted by Lust » Sun Feb 28, 2010 11:04 pm

Seemed very repetitive and un-controlled.
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Re: Tropical H^

PostPosted by ToxicMahem » Sun Feb 28, 2010 11:12 pm

your detail could be improved, the rest of the ground looks a little empy... try making the water hit the land... it just looks like the land is on top of the water and the water is way back in the bg.
your clouds are small and wimp, they kinda fail
also, put some shading in the water since you ahve the sun.
if you've ever looked at water when the suns out you can see that gleam.
also, work on making your auto more controlled and less flippy...
try to add some more tricks in there.


Thats what I said on msn.
I was too busy to bother earlier.
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Re: Tropical H^

PostPosted by Toxicity » Sun Feb 28, 2010 11:24 pm

++___Lust; wrote:Seemed very un-controlled.

its called an unstability based hold up
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Re: Tropical H^

PostPosted by Plastic » Sun Feb 28, 2010 11:26 pm

Toxicity wrote:
++___Lust; wrote:Seemed very un-controlled.

its called an unstability based hold up

thats stupid
There's a hole in my neighborhood down which of late I can not help but fall.

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Re: Tropical H^

PostPosted by Lust » Sun Feb 28, 2010 11:27 pm

Toxicity wrote:
++___Lust; wrote:Seemed very un-controlled.

its called an unstability based hold up

No, it's call un-controlled.
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Re: Tropical H^

PostPosted by Toxicity » Sun Feb 28, 2010 11:28 pm

ok, sorry if you didnt like it ill try to improve... and thanks toxic...
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Re: Tropical H^

PostPosted by T_rexxatron rawr!;; » Mon Mar 01, 2010 12:35 am

tbh, the collab that I'm doing with tracks on crack is going to pwn.

all conceitedness aside, it was ok. kinda blaaaaaah
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Re: Tropical H^

PostPosted by synapse » Mon Mar 01, 2010 4:54 am

Scenery could use a little work.
Featured anyways
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Re: Tropical H^

PostPosted by Vapaa » Mon Mar 01, 2010 1:06 pm

The H^up was quite ok.
But the water just didn´t look like water, because you have just put a scenery line as horizon.
And with Tropical, I expected palms...
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